MissileCmd namespace implements a traditional missile command game. More...
Classes | |
| class | AntiAir |
| Anti-Air missile. More... | |
| class | Entity |
| An Entity is a widget that represents different moving objects that can target other objects. More... | |
| class | GameWidget |
| A Widget that is used as basis for small games. More... | |
| class | HighScore |
| High score list. More... | |
| class | Missile |
| Missile entity. More... | |
| class | MissileCmd |
| Main game widget for the Missile Command game. More... | |
| class | Particle |
| Class for different particle effects. More... | |
| class | Score |
| score item More... | |
| class | ScoreWidget |
| This widget represents a score row in high-scores table. More... | |
| class | Sky |
| Game logic for the Missile Command game. More... | |
| class | Turret |
| The Turret class is the visual representation of the player in-game. More... | |
Functions | |
| INTRUSIVE_PTR_TYPEDEF (MissileCmd) | |
| INTRUSIVE_PTR_TYPEDEF (ScoreWidget) | |
| INTRUSIVE_PTR_TYPEDEF (HighScore) | |
MissileCmd namespace implements a traditional missile command game.