This is the complete list of members for Nimble::Matrix3T< T >, including all inherited members.
| clear() | Nimble::Matrix3T< T > | inline |
| column(int i) const | Nimble::Matrix3T< T > | inline |
| columns() | Nimble::Matrix3T< T > | inlinestatic |
| data() | Nimble::Matrix3T< T > | inline |
| data() const | Nimble::Matrix3T< T > | inline |
| get(int r, int c) | Nimble::Matrix3T< T > | inline |
| get(int r, int c) const | Nimble::Matrix3T< T > | inline |
| getRotateAroundAxis(Vector3T< T > &axis, T &radians) const | Nimble::Matrix3T< T > | inline |
| getRotationXYZ(T &xa, T &ya, T &za) | Nimble::Matrix3T< T > | inline |
| IDENTITY | Nimble::Matrix3T< T > | static |
| identity() | Nimble::Matrix3T< T > | inline |
| insert(const Matrix2T< T > &m) | Nimble::Matrix3T< T > | inline |
| inverse(bool *ok=0, T tolerance=1.0e-8) const | Nimble::Matrix3T< T > | inline |
| inverse23() const | Nimble::Matrix3T< T > | inline |
| make(T v11, T v12, T v13, T v21, T v22, T v23, T v31, T v32, T v33) | Nimble::Matrix3T< T > | inline |
| makeProjectionMatrix(const std::array< Nimble::Vector2T< T >, 4 > &vertices) | Nimble::Matrix3T< T > | inlinestatic |
| makeRotation(T radians) | Nimble::Matrix3T< T > | inlinestatic |
| makeRotation(T radians, const Vector3T< T > &axis) | Nimble::Matrix3T< T > | inlinestatic |
| makeRotationAroundPoint(Vector2T< T > p, T radians) | Nimble::Matrix3T< T > | inlinestatic |
| makeScale(const Vector2T< T > &v) | Nimble::Matrix3T< T > | inlinestatic |
| makeScale(const T &xscale, const T &yscale) | Nimble::Matrix3T< T > | inlinestatic |
| makeScaleAroundPoint(Vector2T< T > p, const T &xscale, const T &yscale) | Nimble::Matrix3T< T > | inlinestatic |
| makeTransformation(float rad, float sx, float sy, float tx, float ty) | Nimble::Matrix3T< T > | inlinestatic |
| makeTranslation(const Vector2T< T > &v) | Nimble::Matrix3T< T > | inlinestatic |
| makeTranslation(const T &x, const T &y) | Nimble::Matrix3T< T > | inlinestatic |
| makeUniformScale(const T &s) | Nimble::Matrix3T< T > | inlinestatic |
| makeUniformScaleAroundPoint(Vector2T< T > p, T s) | Nimble::Matrix3T< T > | inlinestatic |
| mapCorrespondingPoints(const std::array< Nimble::Vector2T< T >, 4 > &from, const std::array< Nimble::Vector2T< T >, 4 > &to, bool *ok=0) | Nimble::Matrix3T< T > | inlinestatic |
| Matrix3T() | Nimble::Matrix3T< T > | inline |
| Matrix3T(const K *x) | Nimble::Matrix3T< T > | inline |
| Matrix3T(const Vector3T< T > &a, const Vector3T< T > &b, const Vector3T< T > &c) | Nimble::Matrix3T< T > | inline |
| Matrix3T(T v11, T v12, T v13, T v21, T v22, T v23, T v31, T v32, T v33) | Nimble::Matrix3T< T > | inline |
| operator!=(const Matrix3T< T > &that) const | Nimble::Matrix3T< T > | inline |
| operator*=(const Matrix3T< T > &that) | Nimble::Matrix3T< T > | inline |
| operator==(const Matrix3T< T > &that) const | Nimble::Matrix3T< T > | inline |
| operator[](int i) | Nimble::Matrix3T< T > | inline |
| operator[](int i) const | Nimble::Matrix3T< T > | inline |
| project(const Vector2T< T > &v) const | Nimble::Matrix3T< T > | inline |
| project(const T &x, const T &y) const | Nimble::Matrix3T< T > | inline |
| rotateAroundAxis(const Vector3T< T > &axis, T radians) | Nimble::Matrix3T< T > | inline |
| rotateX(T a) | Nimble::Matrix3T< T > | inline |
| rotateY(T a) | Nimble::Matrix3T< T > | inline |
| rotateZ(T a) | Nimble::Matrix3T< T > | inline |
| row(int i) | Nimble::Matrix3T< T > | inline |
| row(int i) const | Nimble::Matrix3T< T > | inline |
| rows() | Nimble::Matrix3T< T > | inlinestatic |
| set(int r, int c, T v) | Nimble::Matrix3T< T > | inline |
| transpose() | Nimble::Matrix3T< T > | inline |
| transposed() const | Nimble::Matrix3T< T > | inline |
| type typedef | Nimble::Matrix3T< T > | |
| upperLeft() const | Nimble::Matrix3T< T > | inline |