| bottom() const | Nimble::Frame4f | inline |
| cast() const | Nimble::Vector4T< float > | inline |
| clamp(floatlow, floathigh) | Nimble::Vector4T< float > | inline |
| clampUnit(void) | Nimble::Vector4T< float > | inline |
| clear(void) | Nimble::Vector4T< float > | inline |
| data() | Nimble::Vector4T< float > | inline |
| data() const | Nimble::Vector4T< float > | inline |
| descale(const Vector4T &v) | Nimble::Vector4T< float > | inline |
| ELEMENTS enum value (defined in Nimble::Vector4T< float >) | Nimble::Vector4T< float > | |
| Frame4f(const Nimble::Vector4f &v=Nimble::Vector4f(0, 0, 0, 0)) | Nimble::Frame4f | inline |
| Frame4f(float t, float r, float b, float l) | Nimble::Frame4f | inline |
| get(size_t i) | Nimble::Vector4T< float > | inline |
| get(size_t i) const | Nimble::Vector4T< float > | inline |
| height() const | Nimble::Frame4f | inline |
| isOne(void) const | Nimble::Vector4T< float > | inline |
| isZero(void) const | Nimble::Vector4T< float > | inline |
| left() const | Nimble::Frame4f | inline |
| leftTop() const | Nimble::Frame4f | inline |
| length() const | Nimble::Vector4T< float > | inline |
| lengthSqr() const | Nimble::Vector4T< float > | inline |
| make(const Vector2T< float > &v, floatcz, floatcw) | Nimble::Vector4T< float > | inline |
| make(const Vector3T< float > &v, floatcw) | Nimble::Vector4T< float > | inline |
| make(floatcx, floatcy, floatcz, floatcw) | Nimble::Vector4T< float > | inline |
| maximum() const | Nimble::Vector4T< float > | inline |
| minimum() const | Nimble::Vector4T< float > | inline |
| normalize(double len=1.0) | Nimble::Vector4T< float > | inline |
| normalized(double len=1.0) const | Nimble::Vector4T< float > | inline |
| null() | Nimble::Vector4T< float > | inlinestatic |
| operator!=(const Vector4T &src) const | Nimble::Vector4T< float > | inline |
| operator*(floats) const | Nimble::Vector4T< float > | inline |
| operator*=(floats) | Nimble::Vector4T< float > | inline |
| operator+(const Vector4T &v) const | Nimble::Vector4T< float > | inline |
| operator+=(const Vector4T &v) | Nimble::Vector4T< float > | inline |
| operator-(const Vector4T &v) const | Nimble::Vector4T< float > | inline |
| operator-() const | Nimble::Vector4T< float > | inline |
| operator-=(const Vector4T &v) | Nimble::Vector4T< float > | inline |
| operator/(floats) const | Nimble::Vector4T< float > | inline |
| operator/=(floats) | Nimble::Vector4T< float > | inline |
| operator==(const Vector4T &src) const | Nimble::Vector4T< float > | inline |
| operator[](size_t i) const | Nimble::Vector4T< float > | inline |
| operator[](size_t i) | Nimble::Vector4T< float > | inline |
| right() const | Nimble::Frame4f | inline |
| rightBottom() const | Nimble::Frame4f | inline |
| scale(const Vector4T &v) | Nimble::Vector4T< float > | inline |
| set(size_t i, floatv) | Nimble::Vector4T< float > | inline |
| shuffle(int i1, int i2, int i3, int i4) const | Nimble::Vector4T< float > | inline |
| size() const | Nimble::Frame4f | inline |
| sum() const | Nimble::Vector4T< float > | inline |
| top() const | Nimble::Frame4f | inline |
| type typedef | Nimble::Vector4T< float > | |
| vector2() const | Nimble::Vector4T< float > | inline |
| vector2(size_t i0, size_t i1) const | Nimble::Vector4T< float > | inline |
| vector3() const | Nimble::Vector4T< float > | inline |
| vector3(size_t i0, size_t i1, size_t i2) const | Nimble::Vector4T< float > | inline |
| Vector4T() (defined in Nimble::Vector4T< float >) | Nimble::Vector4T< float > | inline |
| Vector4T(const Vector2T< float > &v, floatcz, floatcw) | Nimble::Vector4T< float > | inline |
| Vector4T(const Vector3T< float > &v, floatcw) | Nimble::Vector4T< float > | inline |
| Vector4T(floatcx, floatcy, floatcz, floatcw) | Nimble::Vector4T< float > | inline |
| w | Nimble::Vector4T< float > | |
| width() const | Nimble::Frame4f | inline |
| x | Nimble::Vector4T< float > | |
| y | Nimble::Vector4T< float > | |
| z | Nimble::Vector4T< float > | |