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Nimble::Frame4f Member List

This is the complete list of members for Nimble::Frame4f, including all inherited members.

bottom() const Nimble::Frame4finline
cast() constNimble::Vector4T< float >inline
clamp(floatlow, floathigh)Nimble::Vector4T< float >inline
clampUnit(void)Nimble::Vector4T< float >inline
clear(void)Nimble::Vector4T< float >inline
data()Nimble::Vector4T< float >inline
data() constNimble::Vector4T< float >inline
descale(const Vector4T &v)Nimble::Vector4T< float >inline
ELEMENTS enum value (defined in Nimble::Vector4T< float >)Nimble::Vector4T< float >
Frame4f(const Nimble::Vector4f &v=Nimble::Vector4f(0, 0, 0, 0))Nimble::Frame4finline
Frame4f(float t, float r, float b, float l)Nimble::Frame4finline
get(size_t i)Nimble::Vector4T< float >inline
get(size_t i) constNimble::Vector4T< float >inline
height() const Nimble::Frame4finline
isOne(void) constNimble::Vector4T< float >inline
isZero(void) constNimble::Vector4T< float >inline
left() const Nimble::Frame4finline
leftTop() const Nimble::Frame4finline
length() constNimble::Vector4T< float >inline
lengthSqr() constNimble::Vector4T< float >inline
make(const Vector2T< float > &v, floatcz, floatcw)Nimble::Vector4T< float >inline
make(const Vector3T< float > &v, floatcw)Nimble::Vector4T< float >inline
make(floatcx, floatcy, floatcz, floatcw)Nimble::Vector4T< float >inline
maximum() constNimble::Vector4T< float >inline
minimum() constNimble::Vector4T< float >inline
normalize(double len=1.0)Nimble::Vector4T< float >inline
normalized(double len=1.0) constNimble::Vector4T< float >inline
null()Nimble::Vector4T< float >inlinestatic
operator!=(const Vector4T &src) constNimble::Vector4T< float >inline
operator*(floats) constNimble::Vector4T< float >inline
operator*=(floats)Nimble::Vector4T< float >inline
operator+(const Vector4T &v) constNimble::Vector4T< float >inline
operator+=(const Vector4T &v)Nimble::Vector4T< float >inline
operator-(const Vector4T &v) constNimble::Vector4T< float >inline
operator-() constNimble::Vector4T< float >inline
operator-=(const Vector4T &v)Nimble::Vector4T< float >inline
operator/(floats) constNimble::Vector4T< float >inline
operator/=(floats)Nimble::Vector4T< float >inline
operator==(const Vector4T &src) constNimble::Vector4T< float >inline
operator[](size_t i) constNimble::Vector4T< float >inline
operator[](size_t i)Nimble::Vector4T< float >inline
right() const Nimble::Frame4finline
rightBottom() const Nimble::Frame4finline
scale(const Vector4T &v)Nimble::Vector4T< float >inline
set(size_t i, floatv)Nimble::Vector4T< float >inline
shuffle(int i1, int i2, int i3, int i4) constNimble::Vector4T< float >inline
size() const Nimble::Frame4finline
sum() constNimble::Vector4T< float >inline
top() const Nimble::Frame4finline
type typedefNimble::Vector4T< float >
vector2() constNimble::Vector4T< float >inline
vector2(size_t i0, size_t i1) constNimble::Vector4T< float >inline
vector3() constNimble::Vector4T< float >inline
vector3(size_t i0, size_t i1, size_t i2) constNimble::Vector4T< float >inline
Vector4T() (defined in Nimble::Vector4T< float >)Nimble::Vector4T< float >inline
Vector4T(const Vector2T< float > &v, floatcz, floatcw)Nimble::Vector4T< float >inline
Vector4T(const Vector3T< float > &v, floatcw)Nimble::Vector4T< float >inline
Vector4T(floatcx, floatcy, floatcz, floatcw)Nimble::Vector4T< float >inline
wNimble::Vector4T< float >
width() const Nimble::Frame4finline
xNimble::Vector4T< float >
yNimble::Vector4T< float >
zNimble::Vector4T< float >